![]() On the simpliest example, most replays will use only heavy hits when facing floating critters, which is faster, but is generally safer to just light attack the cra.leaves, out of it. Always check 200th or below replays, and don't take everything there for granted, as they will often do overcomplicated moves to save time.(More depth on the matter at the character guides.) DustKid is a double edged blade, the triple jump will cover a slightly longer distance and give you more control overall, but as the levels are designed for DustMan, the lower individual-jump distance will sometimes backfire.Each rank on completion and finesse will give 10% of a key: 10% for each D, 20% for each C, up to 50% for S, therefore, an SD will give 60%, and a SS 100%.Īll levels of the previous tier should be SS in order to unlock all doors of the next.Just remeber to come back for it after a few keys. If the third tutorial is the reason why you ended up here, feel free to skip it, the first levels are quite a lot easier than it, I'd go as far as saying that Hitbox split the tutorial in 3 at the DX update specially for this reason. ![]() Finally I can get up there without using Dustkid.
0 Comments
Leave a Reply. |